thunder step 5e. In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. thunder step 5e

 
In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can seethunder step 5e  The thunder can be heard from up to 300

Some are found in dungeons, whereas others might be bought. Bringing both shock and awe to the table, the Storm Sorcerer is the ferocious power of the storm made flesh. 响声在300尺内都可以被听到. Bonus II - at 4th level I took the feat Fey Touched and selected Hex (extra 1d6 damage to target) to go with Misty Step. Zephyr Strike. When you cast a spell that. Dimension door has a unique niche as a kind of mid-range teleportation spell that allows you to bring someone with. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. But absolutely ditch thunder step for Dimension Door. The duration of this spell is instantaneous and casting time 1 action. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. A wave of thunderous force sweeps out from you. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. There aren’t many teleportation spells. Thunder Step. 99. You're not reversing Thunder Step. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. Each creature under the cloud. It extinguishes unprotected flames in its area that are torch-sized or smaller. Other than that use, misty step is the better defensive tool since you can still use an action to dash or dodge. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. " It's on you to prove that teleport in 5e isn't using what 5e says it is using. A creature made of inorganic material. Compare it to the spell thunder step:. Components: V. DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveat. V. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. It’s also available on sorcerer, warlock, and wizard classes. Some are found in dungeons, whereas others might be bought. Warlock 3. Since 5e doesn’t rank these minuscule measurements of. Misty Step - DND 5th Edition. save or take 3d10 thunder damage. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. It is an action instead of a bonus action like Misty Step or Far Step, but since it allows you to concentrate on another spell, take an ally with you, and damage all of the creatures around you, it is totally worth it. 3rd-level conjuration. Thunder step is one of the best teleportation spells in 5e. If you have difficulty reaching a steep cliff, Misty Step can be cast to teleport you there (as long it is within 30. Find out the spell. Bludgeoning. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. . It’s designed to escape a grapple. Components. The thunder can be heard from up to 300. You can cross surfaces without leaving tracks, you can stand on and move across any liquid surface, move across traps that are triggered by pressure without being harmed, and otherwise make the weight exerted by your feet. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Part of our D&D 5E Basic Build Series, this Fiend Patron Warlock uses the Pact of the Chain to complement a suite of damage and control spells. A wave of thunderous force sweeps out from you. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. Summary: The caster teleports and creatures within 10 ft must. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. You teleport yourself to an unoccupied space you can see within range. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Bludgeoning. Source: Player's Handbook. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. That is the general rule with teleportation, I agree. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. Duration: Instantaneous. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Thunderwave. Bolt deals 1d6 piercing damage on a hit. It instead gives the character a flying speed when not underground or indoors. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. 9. 2nd. 8. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. Best use is definitely to save an ally. The duration of this spell is instantaneous and casting time 1 action. However, being knocked prone while flying causes you to fall, potentially. Up to 2 creatures. Xanathar´s Guide to Everything. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. You can't misty step an ally out of danger. Hallucinatory Terrain – 2. Both Thunder Step and Dimension Door have an interesting capability: You can bring along objects as long as their weight doesn’t exceed what you can carry. Constitution save-or-damage attacks are. That's another big point in Vortex Warp's favor. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. 5e/thunder lightning spells. The issue is with the seasonal abilities. DnD 5e’s Entangle is a level 1 Conjuration spell for Druids and Rangers that conjures a 20-foot square of wild plants to ensnare targets up to 90 feet away. Tempest Domain Spells. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. It's good for running away, sure, but. The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. Say what you like about other Strixhaven content but personally I am thrilled with the design of the Quandrix spell Vortex Warp. Thunder Step not appearing as option #1 Aug 27, 2018. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. Bonus Actions Fey Step. The spell does exactly what it says. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. School: Conjuration. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. SPECIAL TRAITS. Range: 90 feet. The character is a pirate (or sailor if the player prefers) caught in the legendary storm known as the Great Rain. 1 Action. Summoning. Bludgeoning. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. Quantext609 • 4 yr. 99. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Stride. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. ; Storm Rider. Bob and Sam discuss the spell Thunder Step. Thunder Step 5e The spell does exactly what it says. Range: 90 ft. 5e SRD:Arcane Eye. → Sorts D&D 5e. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Here's the twist that allows player/DM interpretation. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. You can walk across surfaces as if you are as light as a feather. No, they are not, sorry. A creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 1 Minute. Conjuration School. Crown of Madness Concentration Enchantment • V, S. Thunder Step. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. 3rd-level conjuration. Thunderous step 5e. Thunder Step – 2. But an instant is not indivisible, and instantaneous events can be sequenced. If you create a sound, its volume can range from a whisper to a scream. Remove Curse – 3. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. For example: Dimension door. Storm lord edit. Casting Time: 1 Action. But note that this has NOTHING to do with Thunder Step. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits. Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. This website exists thanks to the contribution of patrons on Patreon. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Combat Step by Step. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. Thunder Step and Dimension Door are size limited, unlike Vortex Warp. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. The lightning ignites flammable objects in the area. Wall of Water – 2. In fact, the Storm King's Thunder adventure (p. Word of Radiance. This would mean that you get to bring your gear with you and also the treasure chest with the treasure as long as you can carry it. $1. Aid PHB (Optional): With an 8-hour duration and three targets, this is a staple buff that’s worth casting literally every day. At Higher Levels. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Components: V, S. Stage 1. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Coord26673 • 6 yr. Dust Devil. But by RAW you could misty step away 30ft, so you no longer are trapped and can now run the other way. The duration of this spell is instantaneous and casting time 1 action. Thunder Step. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. Feb 28, 2018. 5e is not PF where everything is tagged. You call forth a fey spirit. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. The illusion also ends if you dismiss it as an action or cast this spell again. Cantrips. Our written review can be read here. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. 2nd. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. And strike down evil with a combination of flesh. Thunder. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. Cleric Level. Lightning flashes in the area, thunder booms, and strong winds roar. You can bring along objects as long as their weight doesn’t exceed what you can carry. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. Spells. Each creature in the line must make a Dexterity saving throw. Thunder Step, player size limitations. Giving it a range of 500ft is bad, so we homebrewed it to be like Misty Step; it targets Self and then has additional effects that are not hampered by anything like line-to-target. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder Step. Well, I don't think specifying an attack is required, but it works this way. Thunderwave 5e. Basic Rules, pg. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. The lightning ignites flammable objects in the area that aren’t. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. According to this fantastic summary of the default 5e Monster Manual, Lightning is a fairly common damage type. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. Casting Time: 1 action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Sorcerer, Warlock, Wizard. Secondly, you need to be. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. 3rd-level conjuration. from the caster and visible to the caster. On a successful save, the creature takes half as much damage and isn't pushed. 3rd. Duration: Instantaneous. Each creature in the line must make a Dexterity saving throw. Thunderclap. It is useful for reaching difficult-to-reach areas or infiltrating. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Spell Description. Zeboim, Goddess of seas, storms, and strife in Dragonlance. Control. Following Step appears, to me, to pretty clearly indicate that it modifies Step Up. Teleportation spells have fierce competition in D&D 5e. Since 5e doesn’t rank these minuscule measurements of. your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6. My second 3rd level spell is Thunder Step. Thunderscream. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. This seems like a bizarre way to increase long-term movement speed. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Boots of Speed. Thunder Step. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. 197). On a successful save, the creature takes half as much damage and isn't knocked prone. One common example is a Wizard casting Misty Step to escape a grapple. FYI there are additional ways to escape a grapple. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. you has disadvantage on the attack roll. Sebagai peminat setia permainan main peranan, anda mungkin sering tertanya-tanya tentang strategi paling berkesan untuk melarikan diri daripada pertemuan rumit atau cara mendekati musuh. Use Misty Step instead. Plenty of D&D 5e adventures take place in open spaces, and Stormborn gives flight without requiring Concentration or a spell slot cost. There are for example many examples of interactions in the description of actions that don't take more than an instant, and are not tagged, turning a key in a lock, throwing a lever, etc. Wizard 3. 2nd-level conjuration. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. Crown of Madness Concentration Enchantment • V, S. Summon Fey – 3. As others have implied, Thunder Step gets away with it because it takes. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . You teleport yourself to an unoccupied space you can see within range. The map of the Thunder Cliffs Caves represents the cave system at low tide. The 5e PHB specifically states that you can purposely not go for the kill when you drop an enemy and my players do that regularly in order to take in bounties alive and keep people alive for questioning or to turn over to the authorities. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Source: Player's Handbook. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. 60 ft (5 ft ) Slashing. On a failed save, the attacker is pushed in a straight line. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. If you click your heels together again, you end the effect. Rangers have quite a number of ways of teleporting. You teleport yourself. Our written review can be read here. Liam Blackley. It isn't much of a combat spell, seeing as it's an action and not a bonus action. I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". Misty Step 5E ( PHB, p. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. bring someone with you), but Thunder Step has the extra feature of leaving thunderous pain in your wake. " Since you can attack monsters "up to" 1 extra tile away, that means you can. The party members rolled their eyes. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. 3rd-level conjuration. Thunder Step. Tämä valikoima sisältää Z-akselin pystysuuntaista liikettä varten sekä X- ja Y-akselit vaakasuoraan siirtoon. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. Innate Spellcasting. 168 Tags: sorcerer warlock wizard level3 conjuration. The word disappear was used to make it clear that the caster is no longer in the radius of damage when the thunder occurs, but I think it’s an unfortunate choice that creates confusion and that the word teleport could just as easily been used. Resistance and Immunity to elemental damage applies after all damage is calculated (PHB p. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. The thunder can. Dropping something is not an action, is certainly instantaneous and is not tagged as such. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Also not to be confused with the thunder step spell which does create a burst around you, and also teleports. Range: Self (15-foot cube) Components: V, S. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Components: V, S. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. Cleric Level. One thing I haven't seen someone mention is feats. Thus, it seems clear that a discrete object that is retraining you, personally, fits the game sense of being "worn and carried". 1 Action. View User Profile View Posts Send Message (Perfect) Join Date. SRD. Toll the Dead. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. So I made sure a magic longbow dropped for him, and let him use it. Polymorph. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Blade Ward (): The Dodge action makes this redundant. Thunder Step. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Bob and Sam discuss the spell Thunder Step. The thunder can be heard from up to 300 feet away. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. Thunder step. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Thunder Step. Misty Step – 2nd-Level Conjuration, Bonus Action. Call Lightning. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. Even if you do manage to activate Heart of the Storm, the damage is pitiful. $1. This is a reasonably good approximation of your spell, except that your spell. Kord, God of Storms, Battle, and Warfare in Greyhawk. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Duration: Instantaneous. The thunder can be heard from up to 300 feet away. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Range: 90 feet. 🆗 Vampiric Touch. Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. They wield an immense amount of element magic to destroy their enemies and also to give themselves a boost in battle. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Duration: Instantaneous. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Thunder Step question. You create an invisible, magical eye within range that hovers in the air for the duration. 3rd-level conjuration. Range 90 feet. Secondary. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Components: V. Misty Step Source: D&D 5th Edition; ↓ Attributes. Summon Lesser Demons – 1. Thunder Step Sources: Xanathar.